Table of Contents

Class RealtimeSocket

Namespace
Supabase.Realtime
Assembly
Supabase.Realtime.dll

Socket connection handler.

public class RealtimeSocket : IDisposable, IRealtimeSocket, IGettableHeaders
Inheritance
RealtimeSocket
Implements
Inherited Members

Constructors

RealtimeSocket(string, ClientOptions)

Initializes this Socket instance.

public RealtimeSocket(string endpoint, ClientOptions options)

Parameters

endpoint string
options ClientOptions

Properties

GetHeaders

An executable Func that returns a dictionary of headers to be appended onto a request.

public Func<Dictionary<string, string>>? GetHeaders { get; set; }

Property Value

Func<Dictionary<string, string>>

IsConnected

Returns whether or not the connection is alive.

public bool IsConnected { get; }

Property Value

bool

Methods

AddErrorHandler(ErrorEventHandler)

Adds an error event handler.

public void AddErrorHandler(IRealtimeSocket.ErrorEventHandler handler)

Parameters

handler IRealtimeSocket.ErrorEventHandler

AddHeartbeatHandler(HeartbeatEventHandler)

Adds a listener to be notified when a message is received.

public void AddHeartbeatHandler(IRealtimeSocket.HeartbeatEventHandler handler)

Parameters

handler IRealtimeSocket.HeartbeatEventHandler

AddMessageReceivedHandler(MessageEventHandler)

Adds a listener to be notified when a message is received.

public void AddMessageReceivedHandler(IRealtimeSocket.MessageEventHandler handler)

Parameters

handler IRealtimeSocket.MessageEventHandler

AddStateChangedHandler(StateEventHandler)

Adds a listener to be notified when the socket state changes.

public void AddStateChangedHandler(IRealtimeSocket.StateEventHandler handler)

Parameters

handler IRealtimeSocket.StateEventHandler

ClearErrorHandlers()

Clears Error Event Handlers

public void ClearErrorHandlers()

ClearHeartbeatHandlers()

Clears all of the listeners from receiving event state changes.

public void ClearHeartbeatHandlers()

ClearMessageReceivedHandlers()

Clears all of the listeners from receiving event state changes.

public void ClearMessageReceivedHandlers()

ClearStateChangedHandlers()

Clears all of the listeners from receiving event state changes.

public void ClearStateChangedHandlers()

Connect()

Connects to a socket server and registers event listeners.

public Task Connect()

Returns

Task

Disconnect(WebSocketCloseStatus, string)

Disconnects from the socket server.

public void Disconnect(WebSocketCloseStatus code = WebSocketCloseStatus.NormalClosure, string reason = "")

Parameters

code WebSocketCloseStatus
reason string

GetLatency()

Returns the latency (in millis) of roundtrip time from socket to server and back.

public Task<double> GetLatency()

Returns

Task<double>

MakeMsgRef()

Generates an incrementing identifier for message references - this reference is used to coordinate requests with their responses.

public string MakeMsgRef()

Returns

string

Push(SocketRequest)

Pushes formatted data to the socket server.

If the connection is not alive, the data will be placed into a buffer to be sent when reconnected.

public void Push(SocketRequest data)

Parameters

data SocketRequest

RemoveErrorHandler(ErrorEventHandler)

Removes an error event handler

public void RemoveErrorHandler(IRealtimeSocket.ErrorEventHandler handler)

Parameters

handler IRealtimeSocket.ErrorEventHandler

Exceptions

NotImplementedException

RemoveHeartbeatHandler(HeartbeatEventHandler)

Removes a specified listener from messages received.

public void RemoveHeartbeatHandler(IRealtimeSocket.HeartbeatEventHandler handler)

Parameters

handler IRealtimeSocket.HeartbeatEventHandler

RemoveMessageReceivedHandler(MessageEventHandler)

Removes a specified listener from messages received.

public void RemoveMessageReceivedHandler(IRealtimeSocket.MessageEventHandler handler)

Parameters

handler IRealtimeSocket.MessageEventHandler

RemoveStateChangedHandler(StateEventHandler)

Removes a specified listener from socket state changes.

public void RemoveStateChangedHandler(IRealtimeSocket.StateEventHandler handler)

Parameters

handler IRealtimeSocket.StateEventHandler

ReplyEventName(string)

Returns the expected reply event name based off a generated message ref.

public string ReplyEventName(string msgRef)

Parameters

msgRef string

Returns

string